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WWWIC Tools: Projects and Plans
The design and development of tools for creating virtual
environments is very important to the future of distance
learning and the self-paced learn-by-doing systems envisioned by
WWWIC. Drawing on the experience garnered in developing a range
of virtual environments, the design of tools to assist in the
implementation of future systems is a continuous and ongoing
effort.
Tools for building virtual worlds will assist us in building
more, and better worlds, faster than previously
possible. Further, as tools are developed and refined they will
be made available to educators and designers who will then be
enabled to create their own instructional worlds without
excessive dependence on computing professionals. Eventually we
hope to be in the business of developing tools so that OTHERS
can develop WWWIC-style instructional media on their own, without us.
The WWWIC is actively involved with the design and development
of tools of the following types:
- Environment Building Tools
- Assessment Tools
- Case-based Development Tools
- Indexing Tools
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Environment Building Tools
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Geology Tool: Hand Lens
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The Hierarchy/Abstraction Building Tool
A Java applet, the hierarchy/abstraction building tool
allows the construction and graphical manipulation of object
hierarchies in LambdaMOO. This tool is intended to enable
content developers to create and modify concept hierarchies to
represent the structure of scientific theories and pedagogical
domains.
The first version of this tool has been implemented by Yongxin
"George" Jia.
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The Concept/Entity Definition Tool
A Java applet, the concept/entity definition tool will allow content
specialists to create templates for defining classes of objects,
their defining properties and the range of values each property
can take,
and then will facilitate, with a form-filling interface, the
rapid and consistent production of sets of objects in the new
class. For example, this tool will enable a Paleontologist to
populate a virtual landscape with virtual fossils.
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Geology Tool: Thermometer
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Geology Tool: Compass
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The Map Building Tool
A Java applet, the map building tool will allow content
specialists to create spatially oriented environments for
exploration and problem-solving. For example, by employing a
map-like graphical user interface, a geologist will be able to
create a series of virtual locations from a birds-eye
perspective.
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The Deductive Tutor Building Tool
A Java applet, the deductive tutor building tool will allow
content specialists to define experiments and results that will
provide the "plausibly sufficient" evidence for the
identification of an entity. With this information,
software tutors
can be designed to remediate learners when they make an
identification error. See the Geology Explorer
Transcript for an example.
In addition, the tool preserves consistency in the domain
under construction by insuring that no two entities are
representationally identical and therefore logically
indistinct.
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Geology Tool: Acid Bottle
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Assessment Tools
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The educational objective in immersive pedagogical environments,
such as the self-paced learn-by-doing systems we envision, is to
enable learners to have authentic experiences in order that they
are able to model the thinking and behavior of experts in the
domain. As a consequence of this approach, we seek to develop
assessment strategies that are likewise authentic and based on
problem-solving tasks rather than the simple recall of domain
facts. We call this approach Subjective Scenario-based
Assessment.
The subjective scenario-based approach to assessment poses 2nd
person word problems for the learner to analyze and solve
(e.g. "You are walking through the forest when you kick over a
shiny stone..."). The intent of the assessment is to determine
whether the learner is able to generalize the skills learned in
the synthetic environment to new problems.
In order to do this, the learner is confronted with a problem
and permitted to ask questions. The questions are are answered
by the assessment system, and may lead to further questions
according to the learners initiative. Eventually the learner
crafts a solution, which is saved along with the questions-asked
in the session, and the learners evaluation is based on this
material. The main appeal of this approach is that learners are
required to generate their solutions, not recognize solutions
provided in a menu, and the interactive nature of the system
promotes an interview-like experience, which is more suitable to
subjective assessment.
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The Subjective Scenario-based Assessment Tool
A CGI-powered web site, the subjective scenario-based assessment
tool provides content-specialists and environment builders with a
way to create
authentic scenarios for assessment, as well as providing a
mechanism for matching student queries against a "database" of
scenario-inspired questions.
The purpose of the tool is to build data sets that can be used
to support the interview-based techniques necessary for
subjective assessment.
This project integrates two AI (artificial intelligence)
technologies: the Northwestern University Ask System with the
Princeton University WordNet.
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Geology Tool: Chisel
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Case-based Development Tools
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Case-based Development Tools and
Indexing tools are for the construction of knowledge
representation structures (knowledge bases). These
structures are, in turn, used by educational applications for
tutoring, performance support, and game playing.
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Geology Tool: Flashlight
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Case Abstraction Tools
A graphical user interface and editing tools for creating
abstraction hierarchies of concepts, entities, and
relations to represent the content of a domain in terms of
cases.
The tool will allow the user to "partition" their view of the
knowledge base so that multiple users can
simultaneously create cases, and so that a user can concentrate
on the part of memory relevant to them
without being overwhelmed by the knowledge base as a whole.
The tool will have access to a lexically sound concept library
so that new concepts can be related to and
defined in terms of previously existing concepts by integrating
case memory with the structure of a
machine-readable dictionary.
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Case Library Tools
A graphical user interface and editing tools for creating
cases and links between cases. The tool will
produce arbitrary objects with slots and links defined by the
user. The object will represent cases and stories,
with associated text, and will also represent concepts and
procedures.
The links will be of four types:
- symbolic -- to represent relations such as IS-A and
PART-OF
- associational -- to represent "reminding" between concepts
and cases
- conversational -- to represent the categories of questions
- temporal -- to represent increments of time
The tool will have a monitoring and matching function that
notices patterns in user defined cases and
retrieves similar, relevant cases for the user's benefit. The
user will use the retrieved cases to make compare
and contrast decisions in order to assist in indexing their
case.
The tool will have a graphical user interface and
interview-based editing tools for defining the concepts
and features of a domain. The user will be a subject matter
expert or knowledge engineer who will be defining
a domain of knowledge both by cases and by domain feature.
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Geology Tool: Flowmeter
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Geology Tool: Geiger Counter
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Agent Building Tools
A special kind of object in a MOO will be the agent object. An
agent will be defined as the collection of
concepts and cases from a particular domain of knowledge that
are known to them, where those cases are
connected together with conversational links. Agents will be
represented graphically as human-like avatars.
They will be dispatched to engage users when the
environment's tutor detects a case based
match with that learner's state. The agent will approach the
learner, and offer to present a case and then
discuss it. An agent will also be a repository of relevant
documents, pointers to other cases, and
problem-solving advice.
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Indexing Tools
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Conversational Network Tools
A graphical user interface and editing tools for creating
conversational networks, where cases and stories
are linked by questions. Link types will be either selected from
pre-defined sets or defined by the user.
The tool will permit nodes to be linked into abstraction
hierarchies and must provide the user with lists of
possible follow-up cases using simple rules of inference.
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Geology Tool: Goniometer
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Geology Tool: Tape Measure
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Task Analysis Tools
A graphical user interface and editing tools for creating
ordered sequences of objects representing the
steps, substeps, branching, and nested loops of a structured
task.
The tool must maintain a library of abstract tasks and plans so
the user can choose a relevant, similar task
structure and modify it to their own purposes. Similarly, the
tool must have a monitoring and matching
function that notices patterns in user defined task structures
and retrieves past cases of task structures for the
user's benefit.
The tool must support multiple views of the task: flow charts,
lists, timelines, etc.
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Outcome-based Simulation Tools
Continuous simulations are notoriously difficult to implement,
test, and maintain. For the purpose of teaching
with simulated environments, it is cost- and effort-effective to
implement discrete simulations, also known as
outcome-based simulations.
An outcome-based simulation is a network representation of a
task environment. Nodes in the network
represent states, places and objects, and links represent events
that transition between nodes. In this way,
sufficiently rich problem spaces are defined that challenge a
learner to achieve some goal, while at the same
time constraining the learner to a finite, albeit large, set of
possible actions at any given state.
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Geology Tool: Hardhat
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WWWIC: The World Wide Web Instructional Committee
For more information you can contact Brian Slator.
Copyright © 1998. World Wide Web Instructional Committee
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